Sunday, May 29, 2016

Non-Human Characters: The Wendigo



The Wendigo is a blood thirsty monster; a twisted, taunted perversion of the human form. Just like all aspects of undeath, “wendigoism” was once thought to be the physical incarnation of Nil, the elder god of destruction. According to legend, upon death a willing soul could pledge its loyalty to Nil, hence forth allying himself with Nil’s armies of destruction and therefore gaining the powers of undeath. However, modern science has since proven that undeath is the result of a parasitic disease, usually contracted through the consumption of human blood. The rage and delirium commonly associated with cannibalism are most likely symptoms caused by the early effects of “autonecrotosis”.

This strain of undeath slowly consumes and converts the victim’s entire body. Requiring large amounts of energy, the disease sends signals to the victim’s brain; he becomes increasingly violent as his cravings for blood overwhelm him. After several days of gorging himself, his “blood lust” period subsides as he falls into a state of extreme exhaustion. This nearly comatose state of hibernation concludes after a week or two, during which time the autonecrotosis uses the nutrition from the stored blood to mutate the victim’s anatomy. He emerges, this time a full-fledge Wendigo.

                In the Drae Planarum, the ancient draeicks wrote many volumes on the powers of the wendigo. They are described as, “creatures without conscience, who kill so that they might fill the empty void which is the absence of their humanity. The wendigo is immune to pain, fear, and cannot be bought or intimidated. It is a primal creature who cannot die until it is hacked into pieces and incinerated with fire or magic. Like all undead, the wendigo will never succumb to exhaustion; if you are ever tracked by a wendigo, it is kill or be killed.

Thursday, March 24, 2016

Book Three: Ancient Magic


     The first book of Golden Oceans is just the tip of the iceberg, covering combat and physically-based confidences in the main categories of Martial Artist, Marksman, Thief, and Survivalist. The second book will involve the advance technologies of the "experimentalists" and will include confidences from the Inventor, Mentalist, and Morphologist categories.

     The third book of Golden Oceans will feature Ancient Magic. When the ancient cataclysm brought an end to the reign of the Draeicks, the secrets of magic were lost to time. Since that era, thousands of years have passed, and humankind has toiled and labored to piece together the lost secrets of the Draeicks in order to unlock these supernatural powers.

     In Golden Oceans: Ancient Magic, not only will the players have access to a wide variety of supernatural weapons, mystical artifacts, and cursed demonic relics, but also a wide variety of magical spells. Purchase confidences within the Ritualist category to have access to the abilties of the Scriptist and the Demonologist. As a Ritualist, who can script magical bullets, which shoot with the force of a cannon, or freeze an opponent on a successful hit. Scripts can also be used to strengthen armor and even create seals of protection or teleportation.

     The Spiritualist, Geomancer, and Shinobi utilize meditation and techniques of channeling to transfer Essence into magical spells. The Spiritualist focuses on channeling his own Essence in the tradition of the animist to promote health and growth. The Geomancer pools his Essence through into a soul stone to allow him to perform astounding feats of elemental magic. Finally, the Shinobi uses the fury of battle to channel his essence and rage into powerful chi attacks.

Please support Golden Oceans! Preorder your copy today! ( G.O. Kickstarter )

Thanks!
Tucker

Friday, March 18, 2016

Book Two: Advanced Technology



     The first book is just the tip of the iceberg of the Golden Oceans universe, covering combat and physically-based confidences in the main categories of Martial Artist, Marksman, Thief, and Survivalist. The second book will involve the advance technologies of the "experimentalists" and will include confidences from the Inventor, Mentalist, and Morphologist categories.

     The Inventor category will allow the player to access confidences to build advanced technology including submarines, tanks, jetpacks, electricity rifles, and a wide variety of other diesel punk inspired gadgets and gizmos.

     The Mentalist category will allow the player to access confidences to gain advanced abilities of psychology, allowing the character mastery over hypnotism. In addition, as his skills advance, the character eventually unlocks the full potential of the psychic, gaining access over the supernatural abilities of telepathy and telekinesis.

     The Morphologist category will allow the player to access confidences to gain access to advanced scientific techniques to alter the genes of the character and his allies. Through these mutations the character can make himself stronger, faster, smarter, gaining a variety of animalistic traits to create the ultimate super soldier or a hideous demonic monster.

     Support Golden Oceans: Book One! Any additional support will help to speed the launch of the Second and Third books!

Thanks,
Tucker